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Learning maya animation
Learning maya animation













learning maya animation learning maya animation

Students may not file a claim against the Student Tuition Protection Fund with the Private Training Institutions Branch (PTIB) regarding this program. Please note: This program does not require approval under the Private Training Act (PTA). Minimum-to-approximate computer requirements are as follows:įOR DESKTOP – CPU Intel i5, 16GB Memory, Video Adapter NVidia Geforce 970, Hard Drive 1TBįOR LAPTOP – CPU Intel i5, 12GB Memory, Graphics Adapter w/ 1GB memory, Hard Drive SSD 250 Thursday evenings: 6:30pm to 9:30pm Pacific Time (Vancouver) – p lease convert to your time zone if you are in another region.Ĭlass 01: Maya Interface and intro to 3D modelingĬlass 06: Lab time to work in the class project.Ĭlass 08:Controllers Set up and ConnectionsĬlass 11: Lab time to work in the class project Students provide their own backup media and are responsible for archiving their projects. Final projects can be output to a USB or hard drive. Projects cover topics such as shape deformation, basic polygon modeling and UV mapping, intro to set up layers and organize a project work flow, lighting and photo-realistic rendering, camera set up, character animation with F-curves, controllers and inverse kinematics. Students will gain an understanding of the interface and capabilities of Maya, as well as basic principles of movement and models. In this popular course, you will learn the basics of modeling, lighting, texturing and animation using Maya, one of the most popular 3D software packages in the industry. Registered students can request a confirmation letter from VanArts to obtain a student license of Maya for home use, if needed.















Learning maya animation